Chapter 10

Installing WHDLoad

On the hardfile we moved, C: already had the program.

WHDLoad is why the A1200 stops needing floppies: every game installs onto the hard disk and starts from an icon. The guide unpacks it from a host directory and runs its installer into C:. The A1200 volume that came from WinUAE already had C:WHDLoad, so that installer had nothing left to do.

  1. Automated

    1

    Download WHDLoad and save it into Programs.

    The Windows directory is gone. pack_directory_hdf.sh turns that folder into a slave hardfile, which is what the core mounts. The system partition stays a separate hardfile.

  2. Eliminated

    2

    Reload WinUAE and start.

    Eliminated. Boot the core with the system hardfile as primary master and the WHDLoad hardfile as primary slave.

  3. Eliminated

    3–5

    Shell, extract WHDLoad_usr.lha from Programs:, endcli.

    Eliminated on this disk. The program was already in C:. On a fresh Workbench these three lines are still the shell, aimed at the slave volume.

  4. Eliminated

    6–12

    Open the WHDLoad drawer, run Install, and accept C: as the destination.

    Eliminated for the same reason. A fresh install still clicks through this. The pipe does not.

  5. Once

    13

    Reset.

    Reset in the OSD.

  6. Automated

    Kickstarts

    The guide stops at the installer.

    install_kickstarts.sh copies ROM files you already have into Devs:Kickstarts under the names WHDLoad looks up, and the matching .RTB from skick when you want it. It does not download a ROM. These files are not the image the OSD boots.

Step numbers follow Chapter 10 in the Green Amiga Alien guide. The words are ours.